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The Quest for Everything is a D&D-like Boardgame, where everything from the weapons you use to the character you play as is random! To win, you and your friends must work together to take down random monsters, until a Boss is defeated!
(this was a submission for UCF's Ideas Tournament 2026)
Watch a video from the creator himself!
- ART of the WEEK -
9/28/2026
This is Snake-Boy! His lore (yes all cards have lore) is that he's some kid who LOVES SNAKES!!!
After stealing his parent's pet snakes, Applesause and Grimace Shake, he's now able to hit for double damage whenever he rolls SNAKE EYES.
From a small "What if?" between three friends, to a large-scale project with dozens of artists and game-testers, The Quest for Everything is unlike any other boardgame!
Inspired by D&D's storytelling mechanics and exhilarating combat, The Quest for Everything is designed for anyone in-mind! From complete beginners to battle-hardened professionals, the boardgame's intuitive and simple design means that anyone can play!
In The Quest for Everything, there are 1-3 Heros and 1 GM (Game-master). Similar to D&D, the Heroes must go on an adventure through different locations, while fighting monsters controlled by the GM. But what seperates this boardgame are the cards...
From the Hero you play as, to the Weapons you use to the Enemies you fight, they are all drawn on random cards, making every game new and exciting! On a simple 6x6 board, Heroes must fight Enemies every round, with the third round being against a special Boss! After an Enemy is defeated, the Hero who defeated it gets to draw a new Weapon Card, and After every round, the Heroes get to choose one of three Team Upgrade Cards!
These two mechanics keep the game extremely exciting, as it gives the Heroes way to customize and build stronger settups. And as the more Enemies and Bosses are added to the mix, the gameplay-loop of The Quest for Everything is extremely engaging and addictive!
Hi! I'm Jordan De La Cruz, full-time student and full time writer, musican and board-game creator!
On a boring weekend stuck in my room, I came up with the idea for The Quest for Everything, a rogue-like boardgame where everything is random! Five years later, I now have all the features ready to publish, to share this extremely fun game with others!
My favorite aspect of the boardgame is how customizable it is! Just like in D&D, the world is more like a sandbox with rules that can be mended to what's more fun! The Quest for Everything has simpler and more structured rules, but they can still be changed and added to, to make an extremely engaging experience!
Can reach at @jordan._Jaybird, on Instagram.
Can reach at @caden.coulon, on Instagram.
- Lead Designer -
Hello, my name is Caden Coulon and I'm the team's Lead Designer! Alongside my work with The Quest For Everything, I am attending college and working towards a degree in Information Technology.
When I'm not listening to lectures or putting in hours at the library, I'm in my apartment studying theology and philosophy in pursuit of discerning the priesthood. I began working with Jordan back in highschool and I saw a great idea with a briliant mind behind it. Before I knew it, I was helping him build protoypes and designing assets like the cards and board. Doing all of this was the peak of my highschool career, and I hope to bring some of that joy and serenity into the boardgame.
Hello! I'm Kiersten Schreiber, the lead art designer for The Quest for Everything! I work on this game alongside my myriad of other hobbies.
Despite working a typical job, I also spend a lot of time on creative pursuits, such as drawing, beading, building, singing or just playing games! I met Jordan in Highschool and agreed to step in on this journey because I felt that this game was a hidden gem with huge potential. I hope that my contributions bring some visual excitement to the game!